UPDATE: We’re up and running! Click here to reserve your Lumawake
We have big news. Hopefully good news.
As of Thursday, Novemeber 8th Lumawake was rejected from Kickstarter.
A pioneer in the crowdfunding space, Kickstarter set out in 2009 to allow people to bring creative projects to life through the direct support of others. To date, over $350 million has been pledged by more than 2.5 million people, funding more than 30,000 creative projects.
Hardware projects quickly became a crowd favorite and innovators flocked to the Kickstarter gold rush. Projects like Pebble and OUYA raised millions and blew their funding goals out of the water.
However, Kickstarter wasn’t created for pre-sales. They don’t vet or track projects after funding is met and have no way to monitor or enforce refunds when projects fail to deliver. It has been reported that up to 75% of Hardware and Product Design projects missed their projected ship date. Stalled projects led to unhappy backers and things began to unravel quickly. In an effort to stop the bleeding and reinforce their original mission, Kickstarter announced some big changes to their project guidelines on September 20th.
Our team had originally planned to launch Lumawake in late September using renderings and simulations – a common practice on Kickstarter that is now prohibited. We spent the entire month of October feverishly polishing up and finalizing our working prototypes, finishing our video and taking product shots.
When we finally submitted our project plan last week we were confident that we had successfully navigated through the roadblocks and were fully compliant with the new guidelines.
Our prototypes were done and worked as advertised. We did not use any photo-realistic renderings or simulations. We had identified our “Risks and Challenges” and our manufacturing plan was in place.
What happened next took us all by surprise.
We received a form email from Kickstarter informing us that we been denied for not meeting their “guidelines and focus”. Our initial reaction was that there must be a misunderstanding and we could easily clear it up. Since we had put so much additional effort into meeting the new requirements , we didn’t expect any problems. We immediately sat down and began the appeal process.
Limited to only 500 characters, the equivalent of just 3 Tweets, we did our best to explain the situation and asked for clarification. We even linked to this letter, which we posted on our website, and sent the same message in an email to their support team.
12 hours later a final decision was made. Here is the response we received from Kickstarter:

Following a brief stint of depression, we emerged more driven and inspired than ever. We had come too far to let this stop us. We rallied together, locked ourselves in the office, and vowed to overcome yet another setback. We ultimately decided to follow in the footsteps of app.net and more recently, Lockitron, who created their own crowdfunding platform after being denied by Kickstarter. They famously raised $500,000 in the first 24 hours and have amassed a whopping $2.3 million to date. The makers of Lockitron then open-sourced their funding platform, selfstarter.us and put it on GitHub.
We can’t thank them enough.
We’re scrambling to put the pieces together and will be self launching Lumawake early next week.
Since we won’t be taking the pre-order money until Lumawake is ready to ship, we will be minimizing our backer’s risk and will have extra incentive to ship a quality product as soon as possible.
We’re nervous. We’re excited. But more than anything, we’re fired up and ready for the challenge!











Giver shit team! Been following your story and look forward to your success!
Thanks for the support Mike!
What specifically did Kickstarter say was the problem? I have some buddies who work over at gofundme.com where you could put up a page pretty easily.
They didn’t say. We just got 2 canned responses that referenced their project guidelines and were unable to reach a human. My guess is that they didn’t believe our prototypes work as advertised but I can’t be sure.
We looked in to other crowdfunding platforms but didn’t feel like any of them were the right venue for this product. We’re hip deep developing our own campaign with selfstarter.us at the moment.
Kickstarter recently put up some new guidelines designed to steer people away from thinking of Kickstarter as a “pre-order” site and thus having unrealistic expectations. One of those guidelines specifically prohibits showing hardware mock-ups that look like products, unless they actually work like they appear to. I don’t know to what extent your mockups function, but I can easily imagine them rejecting you on that criteria. And unless you specifically addressed that in your reconsideration request, you probably would have gotten re-rejected for the same reason.
(To clarify: I realize that the letter you linked to addresses those guidelines specifically; however, I can also easily imagine a human not seeing what they expect to see in the 500 words, and not bothering to follow a link.)
Yea we can definitely appreciate where Kickstarter is coming from. Hardware and Product Design projects account for only 4.2% of total projects and 21% of total revenue. With 75% of them not meeting their projected ship dates it’s easy to see that they applied the 80/20 rule and cracked down.
That said, we were well aware of the changes and delayed launch by more than a month to make sure our prototypes were finished and functioning as advertised. Ultimately, we wish it would have been handled better on their end. We did address those specific guidelines in the 500 characters and I’m sure who ever reviewed it didn’t take the time to look at the letter. We could have worked with them to tweak our page to their liking but we never got the chance.
We’re not the first and we’re definitely not the last to get the Kickstarter boot. It is what it is!
Ultimately we believe in our product so in the grand scheme of things it’s just a minor setback but, man did it sting for a bit.
Hey, glad to see you guys are pulling through it! I interned at a crowdfunding consultancy and every project we submitted to Kickstarter was rejected. They’re very, very tough. I’d recommend IndieGoGo, but I know that you guys have done your homework and are making the best decision. Pretty sweet of the Lockitron guys to open source their code. I guess that’s what inspires me to write this post – to applaud your tenacity and to celebrate how cool the startup ecosystem is.
Keep it going, guys!
Sean from Breadcrumbs
Hey Sean! Thanks for the support man.
Drew and I were actually down at EvoNexus this morning meeting with Bailey. I was hoping to see you guys – you should get up earlier. hahaha
But all kidding aside – congrats to you and your team. It seems like yesterday you were starting from scratch at Startup Weekend. You guys have come a long way. Keep up the hustle!
You guys should migrate to Disqus comments. Looks great, makes it so people dont have to log in again if they have already & will help your site handle more traffic should the day come you get a LOT of traffic and people are trying to comment.
Good call! Thanks for the tip
Hey There- just wanted to offer some support, I ran the Instacube campaign on Kickstarter a few months back and we ran into problems with Kickstarter mid-campaign- it’s a brutal path for Product design- if you need a hand or want any advice on product launching via crowdfunding- I’m happy to be a resource
@SavIsSavvy on twitter.
Best Wishes!
Savannah
Hey Savannah,
Thanks for reaching out. We have been following the Instacube story since day one and our proud backers as well. I must say you did a great job throughout the campaign.
I’ll drop you a note – would love to connect!